Collateral features

About collateral features – things that were not expected, but do provide value in the end

Last year, James Lyndsay introduced me to his “Nr1 diagram of testing” (© Workroom Productions): a deceivingly simple model that tries to capture the essence of testing.

The circle on the left represents our expectations – all the things we expect. This is the area where scripted tests or checklists come into play to tell us about the value that is present. The right hand circle represents the actual deliverable – what the software really does. This never completely matches what was originally expected, so this is where we use exploratory testing to find out about risk. 

The diagram divides the world into four distinct regions:

  • The overlap. These are the things we both expected and got. 
  • The region outside the circles. That is all we didn’t want, and didn’t receive in the end. A pretty infinite set, that is.
  • The left-hand arc. This is what we expected to get, but didn’t receive. This means that the deliverable turned out less valuable than we had hoped.
  • The right-hand arc. The software system under test does all kinds of things things we didn’t expect. There’s clearly some risk involved, here, and it’s up to us to discover just how much risk there is.

Simplicity is of course the main strength of such a model. It can certainly help to identify or classify things in our quest to quickly grasp the essence of things.

These four regions got me thinking. I’d like to expand on that. What about things that we expected and received, but do not prove value, for instance? Unneeded features – not too unrealistic. Or – even better – what about things that were not expected, but are there and actually do provide value in the end? Immediately the term “Collateral features” came to mind: no matter how hard we try to create designs for certain uses, people will always utilize them in their own way. These unintended uses can be strange sometimes, but some them are downright brilliant.

Take a look at Alec Brownstein. While most people use Google AdWords to promote their business (after all, that’s what it was designed for), Alec used it to get a job. He was trying to land a job as a copywriter with some of the top ad agencies in New York City. He assumed that the creative directors at these top agencies would “vanity google” their own name. So he bought AdWords of the names and put a special message in to each of them. The rest is history. He now works for Y&R, after a total investment of $6 (story here).

Collateral features also emerged in the microblogging world. Because Twitter provided no easy way to group tweets or add extra data, the twitter community came up with their own way: hashtags. A hashtag is similar to other web tags- it helps add tweets to a category. Hashtags weren’t an official feature, but they sure made their way into the daily twitter work lexicon of billions of people. 

In an article in Forbes magazine called You Can’t Predict Who Will Change The World, Nassim Nicholas Taleb pointed out that things are all too often discovered by accident—but we don’t see that when we look at history in our rear-view mirrors. The technologies that run the world today (like the Internet, the computer and the laser) are not used in the way intended by those who invented them.

There will always be unforeseen usage of your software. Some prove risky, others do contain value. Some of these collateral features even replace the intended use to become main features and make their way in the ‘expected’ circle.  Ultimately, your customers make the final call. They decide how to use your product or service. Not you, not your marketeers.

– “But no user would ever do that!”

– “Fair enough. Wanna bet?”

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Metrics – perverse incentives?

Trivia time! What do following events have in common?

  • In the American Southwest in the 1850s there was a high reward for the scalps of members of violent and dangerous Indian tribes. This led scalp hunters to slaughter thousands of peaceful agricultural Indians and Mexican citizens, women and children alike, for their valuable scalps.
  • In Vietnam, under French colonial rule, there was a program paying people for each rat pelt handed in. It was originally intended to exterminate rats, but it led to the farming of rats instead.
  • In the 19th century,  palaeontologists traveling to China used to pay peasants for each fragment of dinosaur bone that they produced. The measure was an instant success! It took them a while to discover that peasants dug up the bones and then smashed them into multiple pieces to maximise their earnings.

All these are examples of perverse incentives:  measures that have unintended and undesirable effects which go against the interest of the incentive makers. They become counterproductive in the end.

I’m probably suffering from an acute case of testing analogitis again, because over the years I have seen these things happen in testing as well:

  • Managers evaluating testers by the amount of bugs found.
    This resulted in the submission of tons of trivial and low-priority bugs. People that used to thoroughly investigate bugs and put a lot of time in pinpointing started lowering their standards. 
  • Managers evaluating testers by the amount of test scripts executed.
    This resulted in testers only focusing on scripts, not allowing themselves go off-script and investigate. This often meant going against their intuition for suspicious “smells” in the software, and it certainly did not encourage the use of exploratory testing.
  • Managers evaluating testers by the amount of “rejected” bugs.
    The rationale behind this was: less rejections mean more valid bugs, better bug descriptions and better researched bugs. But the result of the metric was that testers were reluctant to enter complex, difficult or intermittent bugs out of fear of them being rejected. But these are the bugs we want the team to tackle, right? 
  • Managers evaluating testers by the quality of the software.
    First of all, what is quality? If we use Jerry Weinberg’s definition, “value to someone (who matters)”, it becomes clear that any manager’s assessment of quality is highly subjective. If the rewards for testers depend on the quality of the software, that is highly unfair. We are no gatekeepers of quality; we cannot assure quality, because we do not control all aspects of it. The only thing such an incentive achieves is a highly regulated cover-your-ass culture with formal hand-offs, and certainly not team collaboration, continuous improvement or better software. 

These are all examples of metrics used as incentives for testers, but in most cases they just ended up creating a blame culture where quantity and pathetic compliance is valued above quality and creativity.

Dear managers, I’d say: focus on collaboration and team achievements, set goals for the team. Make the whole team responsible for the quality and the product. Then see what happens.